The answer and the source date
Edge’s October 29 feature describes GTA VI’s map as roughly twice GTA V’s size and reports Rockstar’s comparison with the combined playable areas of GTA IV, GTA V and Red Dead Redemption 2. It does not provide a consistent square-kilometre measurement. The news is the scale described by the developers, rather than an exact figure calculated by FansGTA.
What the checked sources show
The feature describes about 90 minutes of Rob Nelson playing. GamesRadar+ revisited the landmass comparison on October 30. Map, landmass and playable area can refer to different boundaries, including water or accessible regions; we do not add fan-map screenshots as if their scales matched. Rockstar’s official site does identify Vice City and several Leonida regions.
What it means for players
Useful exploration scale also depends on travel time, location density and what is possible on arrival. A long road does not automatically mean more missions, while a compact district can hold many activities. The comparison conveys geographic ambition but cannot establish campaign length, secret counts or the time required for a complete circuit without testing the released game.
Limits: what remains unestablished
We do not present a community reconstruction as the official map or assign a precise expansion percentage over RDR2. Nor do we claim every area is available from the first minute. Use our regions guide for confirmed names and locations, and the map-verification guide to assess purported official images.
Frequently asked questions
Is there an exact official size in km²? The checked sources provide no detailed comparable measurement. Is this today’s news? The feature appeared October 29 and the comparison received further coverage October 30; those dates are distinct. Does a bigger map guarantee more content? No: quantity, variety and accessibility require separate evaluation.
Related FansGTA guides
For context, consult the related guide and official release information. This page was checked October 30, 2026 against published material, without claiming our own early access to the finished game.



